Ludum Dare 34. “Compass”: a short game about the long-term process of overcoming fears. It was intended as an experimental / personal / abstract / alternative game. Solo project, created in Construct 2. The game jam theme was “Two-button controls” and/or “Growing”. http://linseyray.itch.io/compass
Selfcarejam 2017. “Altitude”: a relaxing cloud experience. Unity3D/C#. https://linseyray.itch.io/altitude
ExileJam 2016 [Work in progress]. “Balance”: a local two-player game experiment in expressing the dynamics of relationships between two people through game mechanics. Collaboration with Julia Lotzow. Role: programming and design. Unity3D/C#.
Lowrezjam 2016. “Bonfire”: experimentation with particle systems, loosely intended as a metaphor for suffocating relationship. Unfinished. Unity3D/C#. https://linseyray.itch.io/bonfire
Ludum Dare 36. “Nothing is Silent”: not even the clouds. Unity3D. https://linseyray.itch.io/nothing-is-silent
Ludum Dare 35. “Splash 'n Shift”: a soothing bubble-popper experience. Unity3D. Experimentation with particle systems. https://linseyray.itch.io/splash-n-shift
InnoGames Jam 2016: “MaskMania”: battle your friends within an arena, last one standing wins! Group project, participated as a Unity3D/C# programmer. https://www.igjam.eu/jams/igjam16/166/
Headstart Game Jam 2015. “SolarClap”: A 4-person clapping game using an 8-piece custom controller where you clap to the beat in order to power up the sun. Group project where I participated as a Unity3D/C# programmer responsible for song playback, beat and note playback, syncing. 48h game jam part of the Headstart Summer School, September 2015. https://www.youtube.com/watch?v=EMw8prZX0XQ
Global Game Jam 2015. “Picturescape”: Escape from a self-selected image by collecting balloons and avoiding spiky creatures. A group project where I participated as a Unity3D/C# Programmer. Responsible for: GUI, menu, game logic. http://globalgamejam.org/2015/games/picturescape